EXERCISE · UNCLASSIFIED · PAX FERRUM
Pax FerrumCOMMAND POST · PC
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CONTEMPORARY MILITARY GRAND STRATEGY

THE WORLD.
YOUR ORDERS.

Lead a nation. Shape a global conflict. From the war room to the frontline, every order is yours.

Notify me at launchComing to PC
SCROLL TO DEPLOYOFFLINE SOLO / PERSISTENT ONLINEGLOBAL THEATRE / 01
171playable nations
24unit types
62technologies
144unit upgrades

01 / GLOBAL THEATRE

One world.
Every scale.

A continuous 3D world. An unbroken chain of command.

PAX FERRUM / IN-GAME01 / 05
The 3D world map centred on EuropeTanks and infantry in combat near a cityThe research and upgrade interfaceMissile command and strike planning interfaceA nuclear mushroom cloud over the map
171 NATIONS / ~1,700 PROVINCES

01 / THE WORLD

The whole world.
Within reach.

Command one of 171 nations across around 1,700 provinces. Zoom continuously from orbit down to a soldier, through relief, cities, forests and clouds.

02 / THE ARMIES

One command.
Every front.

Coordinate 24 unit types on land, in the air and at sea. Launch amphibious landings and air bridges. Intelligence comes from the fog of war, radar and satellites.

03 / THE RESEARCH

Your choices.
Your doctrine.

62 technologies across seven research trees. 144 unit upgrades: three tiers per unit, with a permanent choice between two variants at each tier. Choose one exclusive doctrine per service.

ARMY · AIR FORCE · NAVY · MISSILES
ECONOMY · INTELLIGENCE · DOCTRINES

04 / THE STRIKES

Reach beyond
the frontline.

Tactical and intercontinental missiles. Kamikaze drone swarms. Cyber sabotage and hijacking of enemy drones. Plan the strike. Anticipate the response.

05 / THE ESCALATION

The order that
changes everything.

Tactical, strategic and thermonuclear warheads. Anti-missile shields. Nuclear warfare brings a different scale to the conflict.

Three images. A single, brief light transition; no strobing.

02 / COMBINED ARMS

Build your force.

24 unit types. Three theatres. A force shaped by your decisions.

Main battle tank
Unit illustration from the game · AI-generated

LAND / 03

Main battle tank

The weight of the offensive.

Three upgrade tiers. Two variants at each tier. Every choice is permanent.

24 / UNIT TYPES

03 / A WAR THAT KEEPS MOVING

Leave the desk.
The war goes on.

Online, the server runs the war continuously. While you are away, AI holds your nation. Return and take command again.

PERSISTENT WAR / SERVER ONLINE

Your war. Your pace.

Play solo against AI, entirely offline. Or choose one of five online speeds, from a few hours to several weeks.

A measured advance.

Campaign length depends on the selected speed and the course of the war.

The war economy

Power is more than firepower.

Manage Credits, Supplies, Fuel, Components and Manpower. 20 buildings, wartime taxes and mobilisation, a world market and aid to allies. Negotiate war, peace, alliances and coalitions.

CREDITS / SUPPLIES / FUEL
COMPONENTS / MANPOWER

04 / SPECIALIZATIONS

See further. Strike smarter.

From orbital reconnaissance to network defence. Choose a research step to inspect its capabilities.

01 / SATELLITES

Satellites

In-game footage · Orbital Satellite

In orbit: the same descent over Warsaw; foreign land clouds over once the view comes low.

Orbital Satellite

Reveals the map of every country, from high up only: up close, foreign countries stay in the haze

Intelligence · Research tier 2

Prerequisite · Radar I · Surveillance
Radar I · SurveillanceRadar: contacts (dots) one province past your borders; map known two provinces farther out

High-Resolution Satellite

Deeper zoom on foreign countries (cities, bases); troop types up to three provinces from the borders

Intelligence · Research tier 3

Prerequisite · Orbital Satellite
Orbital SatelliteReveals the map of every country, from high up only: up close, foreign countries stay in the haze

Real-Time Imagery

Full zoom on foreign countries; troop strength three provinces out, stealth units spotted around your territory

Intelligence · Research tier 4

Prerequisite · High-Resolution Satellite
High-Resolution SatelliteDeeper zoom on foreign countries (cities, bases); troop types up to three provinces from the borders
02 / RADARS

Radars

In-game footage · Radar I · Surveillance

Radar I: German forces heading for the French border, seen as bare contacts.

Radar I · Surveillance

Radar: contacts (dots) one province past your borders; map known two provinces farther out

Intelligence · Research tier 1

Prerequisite · No technology required
No technology required

Radar II · Identification

Radar: type of spotted troops (infantry, armor, aircraft, ships)

Intelligence · Research tier 2

Prerequisite · Radar I · Surveillance
Radar I · SurveillanceRadar: contacts (dots) one province past your borders; map known two provinces farther out

Radar III · Tracking

Radar: strength of spotted troops, two provinces past the borders

Intelligence · Research tier 3

Prerequisite · Radar II · Identification
Radar II · IdentificationRadar: type of spotted troops (infantry, armor, aircraft, ships)

Radar IV · Full Picture

Radar: full troop composition and destination, two provinces past the borders

Intelligence · Research tier 4

Prerequisite · Radar III · Tracking
Radar III · TrackingRadar: strength of spotted troops, two provinces past the borders
03 / SILOS

Silos

In-game footage · Intercontinental Missiles

From an ICBM silo in France across the globe to the edge of its 13,000 km reach, in Patagonia.

Intercontinental Missiles

Unlocks the ICBM Silo: missiles reaching 13,000 km, three times heavier, nuclear warheads included

Missiles · Research tier 4

Prerequisite · Ballistic Missiles
Ballistic MissilesMissiles: range 1,800 km

ICBM Silo

Fires out to 13,000 km: one missile per level, three times heavier than a tactical missile, or a nuclear warhead

Prerequisite

Prerequisite · Intercontinental Missiles
Intercontinental MissilesUnlocks the ICBM Silo: missiles reaching 13,000 km, three times heavier, nuclear warheads included

Missile Factory

Builds conventional missiles for the national stockpile, one at a time: 3 h at level 1, a quarter faster each level. Launchers, destroyers, submarines and silos draw on this stockpile

Prerequisite

Prerequisite · No technology required
No technology required

Missile Defense Battery

Intercepts missiles aimed at the province (+12% per level) and its neighbors (+6%)

Prerequisite

Prerequisite · Missile Shield
Missile ShieldBombardment damage taken −40%

Uranium Enrichment Plant

Enriches uranium for nuclear warheads, one at a time: tactical warhead at level 1, strategic bomb at 2, thermonuclear bomb at 3

Prerequisite

Prerequisite · Nuclear Warhead
Nuclear WarheadOpens the Uranium Enrichment Plant, which produces nuclear warheads (tactical, strategic, thermonuclear): no warhead stockpiled, no strike

Missile production feeds the national stockpile. Launchers, destroyers, submarines and silos draw from it.

View nuclear escalation ↗
04 / CYBER

Cyber

In-game footage · Cyber Warfare

The game's province panel, down to the cyber warfare centre: success, sabotage, drone takeover and its orders.

Cyber Warfare

Output of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Intelligence · Research tier 2

Prerequisite · Radar I · Surveillance
Radar I · SurveillanceRadar: contacts (dots) one province past your borders; map known two provinces farther out

Cyber Warfare Center

Sabotages enemy province output and protects your networks; with research, turns enemy drones against their owners

Prerequisite

Prerequisite · Cyber Warfare
Cyber WarfareOutput of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Industrial Intrusion

Sabotage: the targeted province yields only 25% of its resources (50% without), for 1.5 times as long

Intelligence · Research tier 3

Prerequisite · Cyber Warfare
Cyber WarfareOutput of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Drone Takeover

Your cyber warfare centers hijack enemy drones: kamikazes sent back to their launch base, stealth drones put under your command, enemy factory stockpiles turned against them

Intelligence · Research tier 3

Prerequisite · Cyber Warfare
Cyber WarfareOutput of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Network Paralysis

Sabotage: also halts the province's construction and unit production; centers ready to strike every 8 h (12 h without)

Intelligence · Research tier 4

Prerequisite · Industrial Intrusion
Industrial IntrusionSabotage: the targeted province yields only 25% of its resources (50% without), for 1.5 times as long

Cyber Defense

Unlocks the Cyber Defense Base: each level cuts the odds of sabotage and hijacking against its province by 25%, up to immunity

Intelligence · Research tier 3

Prerequisite · Cyber Warfare
Cyber WarfareOutput of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Cyber Defense Base

Protects the province's networks: −25% success for each enemy cyberattack per level (half past the 3rd), up to immunity

Prerequisite

Prerequisite · Cyber Defense
Cyber DefenseUnlocks the Cyber Defense Base: each level cuts the odds of sabotage and hijacking against its province by 25%, up to immunity

05 / BUILDINGS

Build the means to command.

Economic infrastructure. Military installations. Inspect the effect and requirements of every building.

In-game footage · All

The game's buildings panel: levels, effects, costs and build times.

Economic

Industrial Complex

+50% province output per level (+25% past the 3rd)

Construction details
Cost per level
Money2,000Manpower800Fuel0Components200Uranium0
Time per level
24 h
Maximum level
5
Prerequisite
No technology required

Economic

Recruitment Office

+50% manpower per level (+25% past the 3rd)

Construction details
Cost per level
Money1,000Manpower400Fuel0Components0Uranium0
Time per level
12 h
Maximum level
5
Prerequisite
No technology required

Economic

Refinery

Province fuel +50% per level, +100% in an oil province (half past the 3rd)

Construction details
Cost per level
Money2,500Manpower600Fuel0Components300Uranium0
Time per level
24 h
Maximum level
5
Prerequisite
PetrochemistryUnlocks the Refinery; fuel +10%

Economic

Electronics Plant

Province components +50% per level, +100% in a components province (half past the 3rd)

Construction details
Cost per level
Money3,000Manpower600Fuel100Components200Uranium0
Time per level
30 h
Maximum level
5
Prerequisite
Defense ElectronicsUnlocks the Electronics Plant; components +10%

Economic

Research Center

Nationwide research +5% per level (half past the 3rd). A level 3 center opens a 4th lab, level 6 a 5th

Construction details
Cost per level
Money4,000Manpower400Fuel0Components800Uranium0
Time per level
36 h
Maximum level
6
Prerequisite
Applied ResearchUnlocks the Research Center (extra labs); research 10% faster

Military

Army Base

Builds land units. Each level speeds it up 20% (10% past the 3rd)

Construction details
Cost per level
Money1,500Manpower800Fuel0Components100Uranium0
Time per level
18 h
Maximum level
5
Prerequisite
No technology required

Military

Air Base

Builds and hosts aircraft. Each level speeds it up 20% (10% past the 3rd)

Construction details
Cost per level
Money2,500Manpower800Fuel300Components250Uranium0
Time per level
24 h
Maximum level
5
Prerequisite
No technology required

Military

Naval Base

Builds ships and allows embarking. Each level speeds it up 20% (10% past the 3rd)

Coastal only

Construction details
Cost per level
Money2,000Manpower900Fuel100Components150Uranium0
Time per level
24 h
Maximum level
5
Prerequisite
No technology required

Military

Fortifications

Defense +25% per level (+12% past the 3rd), slower capture

Construction details
Cost per level
Money1,200Manpower1,000Fuel0Components0Uranium0
Time per level
12 h
Maximum level
5
Prerequisite
No technology required

Military

Anti-Aircraft Battery

Automatic turrets: shoot down enemy aircraft over the province every hour

Construction details
Cost per level
Money1,500Manpower400Fuel100Components300Uranium0
Time per level
12 h
Maximum level
5
Prerequisite
No technology required

Military

Counter-Drone Battery

Spots stealth drones in and around the province, and shoots them down

Construction details
Cost per level
Money1,200Manpower300Fuel50Components300Uranium0
Time per level
10 h
Maximum level
5
Prerequisite
No technology required

Military

Missile Defense Battery

Intercepts missiles aimed at the province (+12% per level) and its neighbors (+6%)

Construction details
Cost per level
Money2,500Manpower400Fuel200Components600Uranium0
Time per level
18 h
Maximum level
5
Prerequisite
Missile ShieldBombardment damage taken −40%

Military

ICBM Silo

Fires out to 13,000 km: one missile per level, three times heavier than a tactical missile, or a nuclear warhead

Construction details
Cost per level
Money8,000Manpower1,000Fuel1,000Components3,000Uranium0
Time per level
48 h
Maximum level
5
Prerequisite
Intercontinental MissilesUnlocks the ICBM Silo: missiles reaching 13,000 km, three times heavier, nuclear warheads included

Military

Trenches & Tank Ditches

Dug by engineers: ground defenders take −10% damage per level (foot troops −15%), enemy armor slowed

Dug by engineers

Construction details
Cost per level
Money300Manpower400Fuel0Components0Uranium0
Time per level
8 h
Maximum level
5
Prerequisite
No technology required

Military

Bunkers

Poured by engineers: defenders take −15% artillery, bomb and missile damage per level

Poured by engineers

Construction details
Cost per level
Money1,200Manpower800Fuel0Components300Uranium0
Time per level
16 h
Maximum level
5
Prerequisite
No technology required

Military

Kamikaze Drone Factory

Builds 5 kamikaze drones per day per level, stockpiled (15 per level) or launched at once at a target up to 800 km away

Construction details
Cost per level
Money2,500Manpower500Fuel200Components600Uranium0
Time per level
20 h
Maximum level
5
Prerequisite
Loitering MunitionsUnlocks the Kamikaze Drone Factory: 5 drones per day per level, stockpiled or launched at once up to 800 km

Military

Missile Factory

Builds conventional missiles for the national stockpile, one at a time: 3 h at level 1, a quarter faster each level. Launchers, destroyers, submarines and silos draw on this stockpile

Construction details
Cost per level
Money5,000Manpower600Fuel800Components1,500Uranium0
Time per level
36 h
Maximum level
5
Prerequisite
No technology required

Military

Uranium Enrichment Plant

Enriches uranium for nuclear warheads, one at a time: tactical warhead at level 1, strategic bomb at 2, thermonuclear bomb at 3

Construction details
Cost per level
Money15,000Manpower2,500Fuel2,000Components6,000Uranium0
Time per level
72 h
Maximum level
3
Prerequisite
Nuclear WarheadOpens the Uranium Enrichment Plant, which produces nuclear warheads (tactical, strategic, thermonuclear): no warhead stockpiled, no strike

Military

Cyber Warfare Center

Sabotages enemy province output and protects your networks; with research, turns enemy drones against their owners

Construction details
Cost per level
Money3,000Manpower300Fuel0Components900Uranium0
Time per level
24 h
Maximum level
5
Prerequisite
Cyber WarfareOutput of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)

Military

Cyber Defense Base

Protects the province's networks: −25% success for each enemy cyberattack per level (half past the 3rd), up to immunity

Construction details
Cost per level
Money2,500Manpower200Fuel0Components800Uranium0
Time per level
18 h
Maximum level
5
Prerequisite
Cyber DefenseUnlocks the Cyber Defense Base: each level cuts the odds of sabotage and hijacking against its province by 25%, up to immunity

Times shown are from the game rules, before campaign modifiers.

Command is earned.

No pay-to-win. Nobody buys an advantage. Accelerators are paid for with in-game credits.

PAX FERRUM / PINXHURI GAMES

The world awaits
your command.

A contemporary military grand strategy game, built by one developer at Pinxhuri Games.

Coming to PC

Pax Ferrum — official trailer

English trailer · 1:19Download trailer ↓
171 playable nations · Around 1,700 provinces24 unit types · Land, air and sea62 technologies · 7 research treesOffline solo · Persistent online warsSatellites · Radars · Silos · Cyber20 buildings · Economic and military