01 / THE WORLD
The whole world.
Within reach.
Command one of 171 nations across around 1,700 provinces. Zoom continuously from orbit down to a soldier, through relief, cities, forests and clouds.

CONTEMPORARY MILITARY GRAND STRATEGY
Lead a nation. Shape a global conflict. From the war room to the frontline, every order is yours.
01 / GLOBAL THEATRE
A continuous 3D world. An unbroken chain of command.

01 / THE WORLD
Command one of 171 nations across around 1,700 provinces. Zoom continuously from orbit down to a soldier, through relief, cities, forests and clouds.
02 / THE ARMIES
Coordinate 24 unit types on land, in the air and at sea. Launch amphibious landings and air bridges. Intelligence comes from the fog of war, radar and satellites.
03 / THE RESEARCH
62 technologies across seven research trees. 144 unit upgrades: three tiers per unit, with a permanent choice between two variants at each tier. Choose one exclusive doctrine per service.
ARMY · AIR FORCE · NAVY · MISSILES
ECONOMY · INTELLIGENCE · DOCTRINES
04 / THE STRIKES
Tactical and intercontinental missiles. Kamikaze drone swarms. Cyber sabotage and hijacking of enemy drones. Plan the strike. Anticipate the response.
05 / THE ESCALATION
Tactical, strategic and thermonuclear warheads. Anti-missile shields. Nuclear warfare brings a different scale to the conflict.
Three images. A single, brief light transition; no strobing.
02 / COMBINED ARMS
24 unit types. Three theatres. A force shaped by your decisions.

LAND / 03
The weight of the offensive.
Three upgrade tiers. Two variants at each tier. Every choice is permanent.
03 / A WAR THAT KEEPS MOVING
Online, the server runs the war continuously. While you are away, AI holds your nation. Return and take command again.
Play solo against AI, entirely offline. Or choose one of five online speeds, from a few hours to several weeks.
A measured advance.
Campaign length depends on the selected speed and the course of the war.

Manage Credits, Supplies, Fuel, Components and Manpower. 20 buildings, wartime taxes and mobilisation, a world market and aid to allies. Negotiate war, peace, alliances and coalitions.
CREDITS / SUPPLIES / FUEL
COMPONENTS / MANPOWER
04 / SPECIALIZATIONS
From orbital reconnaissance to network defence. Choose a research step to inspect its capabilities.

In-game footage · Orbital Satellite
In orbit: the same descent over Warsaw; foreign land clouds over once the view comes low.
Reveals the map of every country, from high up only: up close, foreign countries stay in the haze
Intelligence · Research tier 2
Deeper zoom on foreign countries (cities, bases); troop types up to three provinces from the borders
Intelligence · Research tier 3
Full zoom on foreign countries; troop strength three provinces out, stealth units spotted around your territory
Intelligence · Research tier 4

In-game footage · Radar I · Surveillance
Radar I: German forces heading for the French border, seen as bare contacts.
Radar: contacts (dots) one province past your borders; map known two provinces farther out
Intelligence · Research tier 1
Radar: type of spotted troops (infantry, armor, aircraft, ships)
Intelligence · Research tier 2
Radar: strength of spotted troops, two provinces past the borders
Intelligence · Research tier 3
Radar: full troop composition and destination, two provinces past the borders
Intelligence · Research tier 4

In-game footage · Intercontinental Missiles
From an ICBM silo in France across the globe to the edge of its 13,000 km reach, in Patagonia.
Unlocks the ICBM Silo: missiles reaching 13,000 km, three times heavier, nuclear warheads included
Missiles · Research tier 4
Fires out to 13,000 km: one missile per level, three times heavier than a tactical missile, or a nuclear warhead
Prerequisite
Builds conventional missiles for the national stockpile, one at a time: 3 h at level 1, a quarter faster each level. Launchers, destroyers, submarines and silos draw on this stockpile
Prerequisite
Intercepts missiles aimed at the province (+12% per level) and its neighbors (+6%)
Prerequisite
Enriches uranium for nuclear warheads, one at a time: tactical warhead at level 1, strategic bomb at 2, thermonuclear bomb at 3
Prerequisite
Missile production feeds the national stockpile. Launchers, destroyers, submarines and silos draw from it.
View nuclear escalation ↗
In-game footage · Cyber Warfare
The game's province panel, down to the cyber warfare centre: success, sabotage, drone takeover and its orders.
Output of nations at war with you −10%; unlocks the Cyber Warfare Center (sabotage of enemy provinces)
Intelligence · Research tier 2
Sabotages enemy province output and protects your networks; with research, turns enemy drones against their owners
Prerequisite
Sabotage: the targeted province yields only 25% of its resources (50% without), for 1.5 times as long
Intelligence · Research tier 3
Your cyber warfare centers hijack enemy drones: kamikazes sent back to their launch base, stealth drones put under your command, enemy factory stockpiles turned against them
Intelligence · Research tier 3
Sabotage: also halts the province's construction and unit production; centers ready to strike every 8 h (12 h without)
Intelligence · Research tier 4
Unlocks the Cyber Defense Base: each level cuts the odds of sabotage and hijacking against its province by 25%, up to immunity
Intelligence · Research tier 3
Protects the province's networks: −25% success for each enemy cyberattack per level (half past the 3rd), up to immunity
Prerequisite
05 / BUILDINGS
Economic infrastructure. Military installations. Inspect the effect and requirements of every building.

In-game footage · All
The game's buildings panel: levels, effects, costs and build times.
Economic
+50% province output per level (+25% past the 3rd)
Economic
+50% manpower per level (+25% past the 3rd)
Economic
Province fuel +50% per level, +100% in an oil province (half past the 3rd)
Economic
Province components +50% per level, +100% in a components province (half past the 3rd)
Economic
Nationwide research +5% per level (half past the 3rd). A level 3 center opens a 4th lab, level 6 a 5th
Military
Builds land units. Each level speeds it up 20% (10% past the 3rd)
Military
Builds and hosts aircraft. Each level speeds it up 20% (10% past the 3rd)
Military
Builds ships and allows embarking. Each level speeds it up 20% (10% past the 3rd)
Coastal only
Military
Defense +25% per level (+12% past the 3rd), slower capture
Military
Automatic turrets: shoot down enemy aircraft over the province every hour
Military
Spots stealth drones in and around the province, and shoots them down
Military
Intercepts missiles aimed at the province (+12% per level) and its neighbors (+6%)
Military
Fires out to 13,000 km: one missile per level, three times heavier than a tactical missile, or a nuclear warhead
Military
Dug by engineers: ground defenders take −10% damage per level (foot troops −15%), enemy armor slowed
Dug by engineers
Military
Poured by engineers: defenders take −15% artillery, bomb and missile damage per level
Poured by engineers
Military
Builds 5 kamikaze drones per day per level, stockpiled (15 per level) or launched at once at a target up to 800 km away
Military
Builds conventional missiles for the national stockpile, one at a time: 3 h at level 1, a quarter faster each level. Launchers, destroyers, submarines and silos draw on this stockpile
Military
Enriches uranium for nuclear warheads, one at a time: tactical warhead at level 1, strategic bomb at 2, thermonuclear bomb at 3
Military
Sabotages enemy province output and protects your networks; with research, turns enemy drones against their owners
Military
Protects the province's networks: −25% success for each enemy cyberattack per level (half past the 3rd), up to immunity
Times shown are from the game rules, before campaign modifiers.
06 / FIELD REPORTS
Screenshots from Pax Ferrum. Select an image to inspect it.
No pay-to-win. Nobody buys an advantage. Accelerators are paid for with in-game credits.

PAX FERRUM / PINXHURI GAMES
A contemporary military grand strategy game, built by one developer at Pinxhuri Games.
Coming to PC





